Sequel to The Legacy of Goku, players can control many different characters as they advance through the Cell era until the final battle against Perfect Cell.
Dragon Ball Z: The Legacy of Goku II is an action/RPG developed by Webfoot Technologies and published by Atari for the Game Boy Advance. It is based on the anime Dragon Ball Z and is the sequel to Dragon Ball Z: The Legacy of Goku. The game is followed by Dragon Ball Z: Buu's Fury. It is also the first and only Dragon Ball Z game developed in America to be released in Japan.
The gameplay shows some similarities to the original Legacy of Goku video game. Players still move around in a large 2D environment, interacting with objects and characters with the single push of a button. Players can select from a variety of attacks to use on enemies, which can either be melee or energy. However, there are also RPG-style stats which can be modified if players level up or if use different capsules which can be found throughout the game, also, unlike the previous game there are HP numbers appearing up the character when hit (red numbers show a loss of a HP and green numbers show a recovery of it).
After players have completed several events in the storyline, some characters have the ability to transform. By transforming, stats and speed receive a quick boost. Goku, Gohan, Vegeta, and Trunks undergo a Super Saiyan transformation when prompted and Piccolo simply takes off his weighted clothing (a large speed boost rather than a power up, though he also slowly regains health while 'transformed'.) Unlike in the previous game, players now have the ability to perform various 'side quests' and therefore can complete various tasks and fight some beings from the non-manga world of Dragon Ball Z (such as Frieza's brother, Cooler).
The game starts in the timeline of Future Trunks, drawing elements from the TV special Dragon Ball Z: The History of Trunks. Afterwards, it begins in the present (shortly after the Garlic Jr. Saga) and allows the player to assume the role of young Gohan. Further into the storyline, more playable characters appear (first Piccolo, then Vegeta, Future Trunks, and finally Goku), as well as more abilities up until the final battle with Cell. The game uses environments, enemies, attacks, and music directly from the anime itself, though the music is from Bruce Faulconer's soundtrack for the Funimation dub. The game mostly chronologically follows events of the Trunks Saga, Androids Saga, Imperfect Cell Saga, Perfect Cell Saga, and Cell Games Saga. Cooler also appears in a side mission on New Namek.
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In the game, Dr. Brief has lost 25 Golden Capsules while conducting an atmospheric experiment and asks the Dragon Team to retrieve all of them. Once all are found, he allows the Z Fighters to keep and use one of the Golden Capsules as many times as they want. The Golden Capsule teleports the user back to the World Map when used in a city or a wasteland (it does not work inside buildings or caves). Their locations are: 5 in West City, 2 in the Warlord's Domain, 2 in the Triceratops Jungle, 3 on the Southern Continent, 6 on the Northern Mountains, 2 outside Gingertown, 1 in Gingertown, 1 on the Tropical Islands, 2 in the East District, and 1 on Master Roshi's Island.
To fight Cooler on New Namek, 7 missing Namekians must be found on Earth and taken back to the planet with the Capsule Corporation spaceship. Their locations are: the Mayor's house, Tropical Islands, Kami's Lookout, Northern Wastelands, Northern Mountains, B Building in West City, and near Goku's house.
The playable characters' specific trophies can be collected after the character has reached level 50. The locations of the gates for these trophies are: outside Gingertown for Gohan, on New Namek for Piccolo, in West City for Future Trunks, and on the Northern Mountains for Vegeta. Goku's trophy is automatically obtained after completing the game.
Once all 5 trophies are collected, Mr. Satan will become available as a playable character and an alternate ending for the game can be seen. To do so, Mr. Satan has to be at level 50 (he is at level 40 when he is unlocked if Goku was level 45 when you first finished the game, otherwise he is at level 1) and enter the ZZTV studios in West City. The alternate ending takes place here.
Dragon Ball Z: The Legacy of Goku II International is an another version of Dragon Ball Z: The Legacy of Goku II. Due to its sales, the game was released by Banpresto in Japan under the title Dragon Ball Z: The Legacy of Goku II International on July 23, 2004.
With the exception of the ingame text, the game featured some changes, as all characters were given new profile images and their names were reverted to their original Japanese names. But in one case, Mr. Satan still retains his English name 'Hercule' on the front of his parade float, and the game still uses Bruce Faulconer's music.
Publication | Score | |
---|---|---|
IGN | 8.0 of 10 | |
GameSpot | 7.6 of 10 | |
Gamezone | 7.5/10 | |
Game Informer | 7.5/10 | |
Review compilations | ||
Game Rankings | 76% (based on 26 reviews) | |
Metacritic | 75% (based on 21 reviews) |
The game was much better received than the original game. GameSpot said of the game 'The game's primary goal is to distill roughly 38 hours of TV episodes into 15 or 20 hours of hands-on gameplay, and it succeeds at doing so.' Cinemascape said 'A vast improvement over the first game. The game is much sharper in the gameplay and in graphics, and is a much more enjoyable experience all around.'
The game sold 621,000 copies in the United States as of 2005[1] and 67,000 copies in Japan by the end of 2004.[2]
Legacy of Goku I & II Legacy of Goku II cover Gohan in the opening Piccolo in the opening Vegeta in the opening Future Trunks in the opening Super Saiyan Goku in the opening Future Gohan and Future Trunks Future Gohan and Future Trunks Trunks trying to achieve Super Saiyan transformation Future Gohan and Future Trunks Gohan knocks Trunks out Future Trunks finds the dead Gohan Future Trunks transforms for the first time into a Super Saiyan Goku's House Gohan Gohan in the forest Frieza taunting Gohan Frieza attacks Gohan Frieza and Gohan Gohan finds treasure Gohan flying over the Northern Wastelands Gohan in the Northern Wastelands King Cold and Mecha Frieza Future Trunks confronting Mecha Frieza and King Cold Goku comes back on Earth Piccolo in West City Piccolo and Yamcha Capsule Corporation, level 03 The Z Fighters on a cliff Goku and Krillin finding an injured Yamcha lying next to Androids 19 and 20 The Z Fighters facing Androids 19 and 20 Future Trunks Dr. Gero awakens Androids 17 and 18 Scouter data of a Ladybug tracking device Future Trunks' profile Future Trunks on the Tropical Islands Future Trunks on the Tropical Islands Two Eggbots A Green Destroyer Goku meets Tao in Vodka's fortress Piccolo flying Super Saiyan 2 Gohan faces Cell Flying over Dende's Lookout At the lookout |
Dragon Ball video games | |||||||
Action-adventure games | |||||||
Origins series | Origins • 2 | ||||||
Super Gokuden series | Super Gokuden: Totsugeki-Hen • Super Gokuden: Kakusei-Hen | ||||||
The Legacy of Goku series | The Legacy of Goku • II • Buu's Fury | ||||||
Other | Dragon Daihikyou • Shenron no Nazo • Advanced Adventure • Sagas • Revenge of King Piccolo • GT: Transformation | ||||||
Role-playing games | |||||||
Gokuden series | Daimaō Fukkatsu • 3: Gokuden(Dragon Ball) • Kyōshū! Saiyan • II: Gekishin Freeza • Super Saiya Densetsu • III: Ressen Jinzōningen • Gaiden: Saiyajin Zetsumetsu Keikaku | ||||||
Plan to Eradicate the Saiyans series | Shin Saiyajin Zetsumetsu Keikaku: Chikyū-Hen • Shin Saiyajin Zetsumetsu Keikaku: Uchū-Hen | ||||||
Other | Goku Hishōden • Goku Gekitōden • Legendary Super Warriors • Collectible Card Game • Harukanaru Densetsu • Attack of the Saiyans • Dragon Ball Online • DB RPG: Shōnen-hen • Dokkan Battle • Fusions • Kakarot | ||||||
Fighting games | |||||||
DBZ Arcade series | Dragon Ball Z • V.R.V.S. • DBZ 2: Super Battle • Zenkai Battle | ||||||
Butōden series | Super Butōden • 2 • Buyū Retsuden • Super Butōden 3 • Ultimate Battle 22 • Shin Butōden • Hyper Dimension • Final Bout • Ultimate Butōden • Extreme Butōden | ||||||
Supersonic Warriors series | Supersonic Warriors • 2 | ||||||
Budokai series | Budokai(HD) • 2(2V) • 3(HD) • Shin Budokai • Shin Budokai: Another Road • Burst Limit • Infinite World • Evolution | ||||||
Budokai Tenkaichi series | Budokai Tenkaichi • 2 • 3 • Raging Blast • Tenkaichi Tag Team • Raging Blast 2 • Ultimate Tenkaichi • For Kinect | ||||||
Xenoverse series | Xenoverse • 2 | ||||||
Data Carddass series | Data Carddass Dragon Ball Z • 2 • Bakuretsu Impact • W Bakuretsu Impact • Dragon Battlers • Dragon Ball Heroes • Ultimate Mission • 2 • X • World Mission • IC Carddass Dragon Ball | ||||||
Let's! TV Play games | Battle Taikan Kamehameha • 2 • Scouter Battle Taikan Kamehameha • Dragon Ball Z × One Piece | ||||||
Other | Gekitō Tenkaichi Budōkai • Idainaru Son Goku Densetsu • The Legend • Taiketsu • Super Dragon Ball Z • Tap Battle • Battle of Z • Ultimate Swipe • Discross • FighterZ • Legends | ||||||
Related | |||||||
Shōnen Jump games | Famicom Jump • II • Cult Jump • Jump Super Stars • Jump Ultimate Stars • Battle Stadium D.O.N • Dr. Slump: Arale-Chan • Jumpland • J Legend Retsuden • J-Stars Victory Vs • Jump Force | ||||||
Other | Atsumare! Gokū Wārudo • Anime Designer: Dragon Ball Z • Collectible CD Picture Cards • Dragon Ball Z TV game • Dragon Ball Handheld Games • Manga Kasetto • Taisen Kata Game Kasetto • Dragonradar Mobile |
People say:
Like its predecessor, Legacy of Goku II has a lot going for it-impressive visuals, a decent soundtrack, and boatloads of beloved DB characters that will no doubt endear it to the Z hardcore. But underneath the surface, it suffers from a few annoying problems. For starters, while this is a longer quest than the original Legacy, its length is mostly due to having to level up via lots of repetitive, random battles. Would a Saiyan warrior like Piccolo really spend half an hour killing woodland creatures to gain experience? I don’t think so. And the combat stinks-attacks often look like they’re striking the air, yet they still somehow manage to connect. Bah! Padding out the gameplay even further is a boatload of fetch quests, like the unbelievably complicated task of getting Gohan past a crowd of people, which involves finding a sandwich, a newspaper, an antique record, and a crashed school bus in order to start a parade. Hey, wait. .couldn’t Gohan just, ya know, flyover? Unless you’re a huge DBZ fan already, you’ll probably want to skip this Legacy.
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Why are Super Saiyans running endless errands for every schmuck they encounter? Every minute squandered fetching autographs and snack food is time I could've spent saving the world. And if I really do possess the power to annihilate whole planets, why couldn’t I keep a few stray dogs at bay? Seriously, for most of the game, if I wasn’t being someone’s bitch, I was running scared from pissant critters. The overarching plot is fittingly epic and the graphics are fine, but plebian puzzles and problem-fraught combat guarantee frustration in this humdrum quest.
Despite its numerous flaws and ridiculously short length, I somehow managed not to utterly despise the first Legacy game. This sequel is definitely better, yet it still suffers from many of the same fundamental problems. Most notably, the shoddy hit detection makes fighting enemies highly frustrating. On the good side, the graphics and sound are very solid, and the controls much better. As a O0ZRPG it suffices, but doesn’t particularly impress.